Wednesday, April 11, 2012

Hidden Chronicles on Facebook


Hidden Chronicles takes the classic elements of hidden object games and adds an original story with upgrades, puzzles, competition among friends, and building management. It is one of a kind in this overcrowded genre. Few hidden object games have this many features to keep the player occupied and challenged.

The basic gameplay is the usual unwavering objective of searching a still image for a list of objects hidden among the clutter. This is the backbone (as well as the pelvis and spleen) of the hidden object genre and tampering too much with this design usually is to the detriment of the game. Luckily the studio that brought out Hidden Chronicles knew what it was doing; the innovation here isn’t from mucking about with the classic features of seek-and-find that make this genre such an addictive object detection adventure but with an entirely new set of features that take place in between levels. The hidden object levels are pretty much what any fan of this niche of games would expect. There are some added features to the usual list of objects to find like solving mini puzzles, but mostly this is the usual no surprises foundation of keeping a keen eye on the screen to find a pair of boots or a dagger among such a clutter most of these rooms should make it onto an episode of Hoarders
Hidden Chronicles has plenty to offer to the hidden objects fan, but for those that are looking for a little more this game is a great example to take notice of. There is the added bonus of building and developing the grounds of the mansion. Unlock features like topiaries, benches, light posts, gazebos, flowers and much, much more to brighten and beautify the mansion now under the player’s eager management. The more points you receive by finding objects more quickly and earning more trophies the more there will be to set and build on the estate. It will take time to unlock all of the grounds (the majority of it will be out of reach until later in the game) but this only adds an incentive to keep playing that is hard to shrug off.
The plot driving the game forward is also a fairly good one. The player is what is called a ‘Guardian,’ that is one who can see the history within objects. This adds a nice explanation behind why you’re searching for all these useless objects (like a goldfish bowl or a manhole). Every object has a story and the more you find the closer you’ll get to unlocking the mystery behind your uncle’s apparent murder. Put your brain on the charger, you’ll need every ounce of neuron power to tackle the puzzles and challenges in this game.

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